Search results for " storytelling"
showing 10 items of 74 documents
Engagement in Emergency Remote Education
2022
Digital storytelling (DST) has been effective for student engagement in second language (L2) education. Yet, its impact on engagement has commonly been examined in the classroom through synchronous DST tools and platforms. This study enquires whether DST can be equally engaging in the context of emergency remote education caused by the COVID-19 pandemic. The participants of the study are 42 student-teachers of English who developed an asynchronous online DST project. Data were collected through a DST questionnaire and were analysed using quantitative and qualitative data analysis methods. DST was found to generate mainly cognitive engagement through self-reflection processes and behavioural…
The moral work of becoming a professional
2021
Abstract In contemporary working life, art-based initiatives are increasingly used in organizational training and development. For artists, this has created new employment opportunities as creative entrepreneurs who provide specialist services for workplaces. In this article, we study the dynamics of such encounters through the narrated accounts of training professionals. Our data come from a professional mentoring program where the working pairs of artists and consultants shared stories about their customer projects. By using conversation analysis as a method, we analyze the way stories are interactionally accomplished in peer group sessions of the program. In particular, we analyze how pa…
Online Intercultural Exchanges Through Digital Storytelling
2017
This article focuses on the affordances of a digital storytelling project in developing students' language, digital and other skills: learning and innovation, creativity, critical thinking, problem solving, team working, and life and career skills. The project was undertaken by university English for Specific Purposes students and was conducted within an Online Intercultural Exchange between the Cyprus University of Technology and the University of Valencia. Its design was based on a Project-Based Learning (PBL) methodology. It incorporated active learning and multimodal resources and capabilities. The need for transforming language teaching pedagogies was borne in mind, as it is necessary …
Il progetto I-Access, intreccio di competenze ed esperienze
2021
Questo contributo descrive il progetto INTERREG Italia-Malta 1/16, di cui il Dipartimento di Architettura è stato beneficiario. La proposta, nell’ambito disciplinare del restauro, mira a creare un percorso di azione-apprendimento da applicare nei quartieri storici di Palermo e La Valletta attuando un metodo di lavoro integrato e totalmente interdisciplinare. Il progetto riguarda l’accessibilità fisica, con la progettazione di interventi architettonici, la fornitura di strumenti tecnologici e informatici di supporto per un trasferimento più agevole, e l’accessibilità culturale, che si esprime nella “rete” di comunicazione virtuale per aree non facilmente raggiungibili, e una parallela attivi…
Oltre l'adattamento? Narrazioni espanse: intermedialità, transmedialità, virtualità
2020
The volume hosts essays and interventions discussing the theories of adaptation in the arts.
Verso la rappresentazione e valutazione dello sviluppo delle aziende : i limiti dell'informativa economico-finanziaria e il contributo di alcuni appr…
2009
Firms are dynamic entities in continuous change. This dynamism can lead to an improvement or worsening of the firm. Only in the first situation we can say that a firm is developing. The notion of firm's development does not have in literature an univocal interpretation and for this reason the first aim of the article is to illustrate an interpretation for a better understanding of this notion, which remains incomplete without appropriate instruments for the representation and evaluation of firm's development. The main purpose of this article is to reflect upon the manner to represent and to value this complex phenomenon. The analysis highlights, on the one hand, the limits of the financial …
Verso una dimensione narrativa delle mappe
2021
Tra il pensiero e la costruzione dell’architettura il disegno ha un ruolo baricentrico per connettere i diversi protagonisti di una realizzazione e per coinvolgere la collettività facendo percepire inedite prospettive. La scrittura si rivela utile per esplicitare ciò che nella grafica è sotteso e per stabilire un ordine nuovo nel ragionamento progettuale. I rapporti fra segni e significati si moltiplicano nei sistemi informativi recenti in cui si ha la sensazione di poter dire moltissimo (dati numerici e spaziali) ma a volte sfugge quella sintesi indispensabile per una interpretazione concreta, finalizzata alla costruzione di possibili esperienze fisiche. Per l’esplorazione dell’uso di dive…
Teaching Competences Through ICTs in an English Degree Programme in a Spanish Setting
2012
In this chapter I shall describe the ways in which a group of lecturers in English language and linguistics have attempted to help students acquire competencies using ICTs in an English Studies degree programme in Spain. The introduction of competence-based learning constitutes a major paradigm shift brought about by the convergence of degree systems in the European Higher Education Area, and is part of a concerted effort to make our degrees less teacher-centred with a view to giving students greater opportunities to participate in their own learning process, both inside and outside the classroom. I will outline how general and discipline-specific competences are acquired through the use of…
Exploiting Cognitive Architectures to design Storytelling Activities for NarRob
2020
In this work, we exploited the potential of a cognitive architecture to model the characters of a story in an interactive storytelling system. The system is accessible through NarRob, a humanoid social robot, able to manage storytelling activities aimed at improving the emotional and social skills of children, also adding expressiveness to the narration by using proper associate gestures and emotional expressions. Our main goal was to implement the cognitive processes of the agents interpreted by the robot within an environment coinciding with a narrative context. The narrated story is largely inspired by the "FearNot!" game, where in our system, we modeled the cognitive processes elaborate…
The motivational appeal of interactive storytelling: Towards a dimensional model of the user experience
2009
A conceptual account to the quality of the user experience that interactive storytelling intends to facilitate is introduced. Building on socialscientific research from `old' entertainment media, the experiential qualities of curiosity, suspense, aesthetic pleasantness, self-enhancement, and optimal task engagement ("flow") are proposed as key elements of a theory of user experience in interactive storytelling. Perspectives for the evolution of the model, research and application are briefly discussed.